Developer Blog
Development Updates & First Screenshots
by Peter Kirk on Feb 13, 2006
Hi there,

First we'd like to apologize for being a little behind "schedule" here on our developer blog posts, as we wanted to get at least one post into the developer blog per month. On the development side we have been working busily, and have even convinced ourselves to allow the first screenshots ever to be released to public.


Of course, these alpha shots are NOT indicative of the final product - the interface and the features will continue to change, as TeamSpeak 3 is still a work in progress. The screenshots above indicate connection info which is opened on a remote client. You might also notice (if you look closely) that there are three individual, connected clients called "*_IntelMac", "*_linux64" and "_win32". These are not mere names, we have a TeamSpeak 3 client and server running on:
  • Mac OS X (both Intel based and PPC)
  • Windows (32Bit and 64Bit)
  • Linux (32Bit and 64Bit)
Support for additional operating systems and platforms will be added after we launch TeamSpeak 3.

The windows screenshot was taken on Windows XP with classic design (no flashy icons for us hardcore developers :D)

As you may have noticed, with pings of 0, the three clients and server are all on the same LAN, and yet we have packet loss of approximately 2%. "How can that be?", the clever reader may ask himself. The answer is simple - we are currently using "fake" packet loss for testing and debugging purposes. This packet loss is generated by the client/server software (we just drop random packets), and will not occur in the final version, and is strictly for testing purposes :D.

Although you cannot see it on the screenshots (because they aren't animated gifs), the connection info is designed to refresh itself automatically, so you don't need to reopen the darn thing all the time just to see if anything is changing.

On a different topic, the most important feature of TeamSpeak 3 (the "talking" part) is already implemented. There is still some work to be done, but we are able to talk with each other using TeamSpeak 3, using a much higher audio codec resulting in much clearer voice quality (and of course utilizing lots of bandwidth :P) than is possible in TeamSpeak 2. Even though there is still an outstanding TODO list negatively affecting the latency of voice transmission, we have already significantly lowered the latency of speech compared with TeamSpeak 2.

Stay tuned!
Developer Blog & TeamSpeak 3 Progress
by Peter Kirk on Dec 5, 2005
Hi folks,

With our new website, we are introducing a "Developer Blog" where you can get the latest, cutting edge information direct from the TeamSpeak developers. This has been a common request in our forums as many people were asking for feedback on what is happening "behind the scenes", so here it is!

As many of you know (at least those of you that read our forum posts often) for over a year now the dev team has been diligently working hard on the next version of TeamSpeak, dubbed "TeamSpeak 3". We know many of you have wondered "Why is the release of TeamSpeak 3 taking so long!?" Please understand, this is a complete re-write of the product from the ground up, using a different programming language (C++) which among a new, robust SDK and many new features will also introduce immediate cross-platform support upon it's initial release. We are making excellent progress at this time and expect very soon to be 'hand picking' several alpha testers from the TeamSpeak community to test TeamSpeak 3. Alpha testers can expect to see a completely new section of our website specifically designed for testing and feedback - all which will soon be made available after the release of the new TeamSpeak website you're visiting now.

Additional Info:
  • There is no official release date set for TeamSpeak 3 at this time, however, we are aiming for a release sometime in early to mid 2006.
  • Upon the release of TeamSpeak 3, both server and client will immediately be available for Windows/Linux/Mac. All platforms will be 100% feature compatible and feature rich so regardless of which platform you use, all new features will be available across all platforms on our launch date.
  • When we need additional testers, we will ask. Please do not spam us with emails or forum posts requesting to become a tester.
Stay tuned for more updates soon!

- The TeamSpeak Development Team
Page 5 of 5 «« « 3 4 5